![]() Another is the Flooded playlist, which takes you through all the levels across all four games that contain the Flood enemy. One example is you can play all of the levels in Halo Combat Evolved that feature vehicles. One cool addition is curated campaign playlists that take players through levels grouped together by a common theme. So we wanted to do something a little more elegant. We couldn't really create that experience by just doing the usual 'we're going to throw a bunch of discs in a box'. It came down to putting the power in the hands of the fans to relive that experience however you want. "Everyone remembers their first Halo experience. "Everyone can remember the first time they played a Halo game," Ayoub says. "Halo 4 is a really good showcase to the point where it kind of almost looks next-gen in some scenes." Halo franchise development director Frank O'ConnorĪll the campaign levels across all the games are unlocked from the start, so you can jump straight into The Ark from Halo 3 as soon as you've popped the disc in the drive, if you want. So a lot of it is just to do with image quality and performance, but you'll definitely see really significant improvements without us actually touching the code." And there's some stuff that pops that just isn't visible on the Xbox 360. ![]() "So Halo 4 is a really good showcase to the point where it kind of almost looks next-gen in some scenes, just with that lift. "You obviously get a boost from just going to 1080p60 and dedicated servers, but in the case of Halo 3 and Halo 4 in particular, there's a lot of stuff that's in the frame buffer that just doesn't show up on the screen because of the limitations of Xbox 360. Halo franchise development director Frank O'Connor expands on the point, insisting we'll still see a significant visual improvement: "We're not doing anything specifically to the engines outside of porting them onto the Intel architecture on the Xbox One, but we're doing a lot with image quality," he tells Eurogamer. The original art assets have not been touched, but according to 343 senior producer Dennis Ries, "they just look better because they're on the Xbox One with more power." These ports focus more on post-processing effort and the bump to 60 frames per second the Xbox One enables. Halo 3 and 4, however, have not received the remaster treatment. "It's like seeing 10 years of gaming evolution at the touch of a button," executive producer Dan Ayoub beams. As you switch between graphics engines, you switch between the classic audio and the remastered audio. It's a similar deal with Halo 2's audio, which was remastered with the help of Skywalker Sound. But unlike Halo: Combat Evolved Anniversary, Halo 2 Anniversary transitions from engine to engine instantly. As with Halo: Combat Evolved Anniversary Edition, you can switch between the original engine graphics and the new engine graphics at the push of a button. Graphically, Halo 2 Anniversary has been completely remastered, with new, modern cinematics created by CGI specialist Blur. Halo: Combat Evolved Anniversary Edition, a new Halo 2 Anniversary Edition made by Certain Affinity and Saber Interactive, and ports of Xbox 360 games Halo 3 and Halo 4 by Crackdown 2 developer Ruffian, all tied together with a shiny new interface. So we'll focus on the video games you get on day one. The package includes Halo: Combat Evolved Anniversary Edition, Halo 2 Anniversary Edition, Halo 3 and Halo 4 the Ridley Scott-produced digital TV series Halo Nightfall, which tells the origin story of Agent Locke, the new character 343 introduced with its recently-released Halo 5 visual ID and, crucially, entry into the Halo 5: Guardians beta, due to kick off this December.ĭetails are still vague on Halo Nightfall, although we know it's in full production, and the Halo 5 beta, although we know it revolves around the arena. That's what Halo: The Master Chief Collection is the video game to spark the Halo community back to life. And ahead of the launch of Halo 5: Guardians, potentially the biggest Xbox One exclusive yet, it's time to do something about it.ģ43's answer is to release a game packed to bursting point with Halo fan service, tap into the wide-eyed nostalgia so many of us have for Halo 2, and throw in access to an early version of the next major game in the blockbuster first-person shooter franchise. There aren't a huge number of people still playing Halo online. Halo 2 map Ascension, with a lick of HD paint.
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